![]() Multi-form Technique At 3rd level, you can use a free action to split into three kobolds and surround an attacker to make an attack. This must beat other characters' passive perception score or they will notice that you have more than the two hands of a normal human. When you do so, you must make a slight of hand check to avoid other characters noticing. ![]() Power of Six Arms If within melee range, you can make three attacks each action. Any attacks made with a two-handed weapon are made with disadvantage. When knocked prone or grappled, you must succeed on a DC10 Acrobatics/Athletics check in order to keep your Single Form. Finesse weapons cannot use dex properties. You cannot add a proficiency bonus to any dexterity skills. All dexterity checks or saves have a disadvantage. The Price of Power Your Dexterity is focused on keeping balance.
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